There are a dozen ways to handle almost any situation in Othercide, from how to customize a daughter to the correct way to play a fight to which Remembrance buffs to take for a run. Some Remembrances even improve or provide additional Memories. This combines with the Memories system, allowing you to customise every one of your skills towards a specific purpose. You can check the unlock requirements and rewards as part of the codex. In a similar vein, do not hesitate to do a run only to unlock specific bonuses and Remembrances that will make your life easier in the future. Plus, a new run doesn’t mean resetting to zero – Daughters and progress can be kept, for a price. They’re powerful, and there are plenty of choices to be made on what options to pick and how to exploit the bonuses they give.
Pushing deeper into the Age of Shattering will unlock new Remembrances, and these can be used to enhance your future attempts. Your defeat will come but every failure is a learning experience and holds its own rewards.
In Othercide, failing is not the end and is an expected and encouraged part of the game. Experiment, explore - combine for victory. Teamwork is your incredible advantage over the forces of Suffering - their individual power should not be underestimated, but together you are far stronger. There are even more mysteries to discover as you progress, with rumours of other daughters lost to the darkness of forgotten memory. The Blademaster can hit any enemy that comes close to her, as well as being the perfect way to start off a combo with her huge basic attack damage. The Shieldbearer can protect nearby allies or herself, and delay enemies or move them around the battlefield at will. The gun-wielding Soulslinger may stop enemy attacks or react to them taking damage. Othercide’s three classes have various abilities that can trigger off other daughters defending against or striking enemies. Of course, expending all your AP means more damage, more moves, better positioning now – what’s the best bet? Plan carefully. The forces of Suffering are swift, so this may leave them with several actions before your next moment to move and attack. Burst actions, expending all your AP, are tempting but will massively reduce how often you can act. Using half (50) or less of your action points will let you act again sooner. Save your action points.Īction points are what determine what you can do at any one time, and also how fast you can act again on the timeline. Just a small delay can turn a devastating defeat into an incredible combo of hits for triumph. Moving your units and enemies around the timeline is an extremely powerful ability, giving you the first strike and follow-ups at key moments. Moving around the timeline - speeding up your forces, slowing down enemies, and placing traps, hazards, and exclusion zones to trigger at specific times is vital to victory. Rather than turn-based battles, Othercide’s action takes place on a timeline of actions, reactions, and interruptions. There’s a reason we’ve been talking about this so much in the lead-up to release - the Dynamic Timeline System is everything in Othercide, and it’s how you’ll win the day. In this blog, we’re laying out a load of the basic systems of the game, as well as giving advanced tips for your war. Sound fun? We think it is, and it’s coming your way on July 28. With bullet, blade, spear, shield, and all the wit you can muster, you must defeat Suffering and save reality. Othercide is a tactical RPG cast in black, white, and red where you control an army of Daughters, echoes of the greatest warrior to ever live, against the forces of the Suffering Other.
Hello everyone, and welcome to the dark and beautiful world of Othercide.